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REDEFINING THE BOUNDARIES OF REAL-TIME CONTENT
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LOS ANGELES, CALIFORNIA

KASKADE

FORTNITE X ROCKET LEAGUE
KASKADE
YEAR
2021
COLLABORATOR
ALL OF IT NOW X EPIC GAMES
SERVICES
XR Integration
Camera Tracking
Content Design
Content Integration
Media Server Operation

For Kaskade’s Rocket League collaboration, a real-time visual system was developed in Unreal Engine to bring the artist’s performance into the game environment. Custom interactive content, DMX control, and virtual production systems connected the live performance with the digital stage.

UE VERSION4.26.1
LIVE VIEWING HOURS6.6 million
PART OF THE LLAMA-RAMA EVENT SERIESa special crossover between Fortnite and Rocket League — the concert aired in Epic Games’ Fortnite and Houseparty, providing a unique concert experience.
ALL OF IT NOW
EXECUTIVE PRODUCERDanny Firpo
VP SUPERVISORBerto Mora
DISGUISE XR PROGRAMMERAnthony Vasquez
LEAD UE TECHNICAL ARTISTJeffrey Hepburn
LEAD UE TECHNICAL ARTISTMihai Nicula
UE TECHNICAL ARTISTIsmael Medina
SYSTEMS ENGINEERNeil Carman
DEVELOPMENT OPERATIONSHoward Wong
COLLABORATORS
GAME DEVELOPERPsyonix
ARTISTKaskade
ARTIST LABELMonstercat
Far Right Productions
REDEFINING THE BOUNDARIES OF REAL-TIME CONTENT
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